However, some of them (like the Tribe weapons) come with all of their moves unlocked. Most of these moves will have to be purchased using upgrade points, and are specific to each weapon type. To do it, you need to execute three unique moves that each add a charge to your Super Wung Fu meter. Do this early on so that you’ll never be left with that empty and hollow feeling of having to leave behind a secret because you don’t have the tool that opens it yet.Īctivating Super Wung Fu is a very important part of the combat of Biomutant, and it's not the most intuitive thing in the world, so make sure you understand what you need to do for it. Fortunately, like the suits, as soon as you come across an area you can’t access, you’ll gain the quest that allows you to upgrade them. The Klonkfist and the Klawbar are two items that allow you to open secret areas, but in order to gain access to the most valuable of secret areas, you’ll need to upgrade them. You’ll likely have to get through a tough fight in order to activate the satellite that will point you towards the suit, but its well worth the effort. Fortunately, as soon as you encounter a hazard, you’ll gain a quest that sends you in the direction of where you need to go in order to collect that suit. We recommended finding the Bio Suit first so you can farm Biopoints, but the other environmental suits will also be a huge help as you explore Biomutant’s world, which is gated by environmental hazards. You can also return the monster’s feces to Moog Munsterhonter, which will make him a very happy munster hunter, so hey, it’s not like you’re killing living creatures just for your own gain.įind the Other Environmental Protection Suits These vaults house extraordinarily powerful loot, and will be a major source for high level weaponry. One of those NPCs is Moog Munster, who is especially notable because he sends you on Munster Hunts, which reward you with a key to a vault for the area. Also, some of these mutations just look really cool.Īs mentioned earlier, one of the reasons to start off on the main quest is because it sends you to meet important NPCs fairly early on. ![]() Not only is it a great spot to grab some decent gear early on, but also it houses a particular type of enemy that will always drop Biopoints, which you can use to either unlock new mutations and perks or bump up your resistances so that you can explore other hazard zones without even needing the corresponding environmental suits. explore Bio Nucleus 6D, which is located to the northeast of Murkadorpus Outpost. While there’s a bunch of suits that you can get to protect yourself from environmental hazards, the Bio Suit is the one that you’re gonna wanna get first, because once you get it, you can. ![]() Head towards any cloud of green gas to get the quest to find the Bio Suit, and then head off to find it. Once you feel comfortable enough with your skills and gear to head off the beaten path, one of the first things you should think about doing is getting the Bio Suit. Plus, the difficulty curve is tailored to be much easier when following the main path than if you just decide to go wandering off on your own, so it might be a good idea to at least stay close to the main path, if you’re not following it 100%. But just know that by following the main quest you’ll get a number of important upgrades that you’ll definitely want to have early on, plus access to various NPCs that can send you on exceptionally rewarding sidequests - you can even unlock your own mech pretty quickly! And hey, if that’s your thing, don’t let us stop you. It takes about an hour or so to complete Biomutant’s tutorial section, but once the training wheels are off and you’re free to explore the world as you see fit, there’s definitely a temptation to just head off in any direction to do whatever you want. Biomutant is all about evolution, and your build can evolve as the game goes on to whatever you want it to be.ĭo the Main Quest (At Least for a Little While) ![]() But it’s also important to note that everything that gets set at the beginning of the game is really just a way of starting you off on the right foot towards your preferred playstyle, it’s not set in stone. And if you wanna go for a mage build, you’ll of course wanna pump a large amount of points into intellect and pick the Psi-Freak as your class. ![]() If you’re going for more of a ranged heavy vibe, you’ll want to build up your agility and pick either the Dead Eye or Commando class.
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